PlayToArt Studio presents

Waylighter

Step through the gate. Reopen the old road.

An isometric action RPG of exploration, fast combat, and a village that grows with every trip you bring home.

  • In development
  • PC · Windows & macOS
  • Steam planned

The game

A gate in a lake, an old road, and a village waiting to wake.

Sunny, a student in a modern city, sees a gate in the middle of a lake that nobody else can see. Stepping through it leads to another world, where a small village and a long-forgotten road wait to be reopened. Explore hand-built lands, fight, and bring what you find home so the whole village can craft it into power.

Sunny talks with a villager outside the inn, above the harbor cliffs
Village life, from the current build.
The grassy home hill with a wind turbine, above a misty ravine
The home hill, where the old road begins.
  1. 01

    Explore

    Hand-built regions full of secrets and shortcuts, each one opening the way to the next.

  2. 02

    Fight

    Responsive hack-and-slash combat with flowing combos, and enemies and bosses with readable patterns.

  3. 03

    Grow

    No levels to grind. Your strength comes from village crafting and what you discover on the road.

  4. 04

    Belong

    Residents, shops, and festivals that change with every trip you bring back.

Genre
Isometric action RPG
Players
Single-player
Platforms
Windows & macOS
Input
Keyboard & mouse, or gamepad
Status
In development · release date to be announced

Released

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  • Arcade puzzle
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Design goal
Accessible core play with enough precision and feedback to reward skill
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A bright candy-world match puzzle: clear the board, climb a winding level map, and chase rewards from daily events, the shop, and achievements.

  • Free to play
  • No ads
  • No in-app purchases
Language
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Progress
A simple player account saves your game. No tracking.
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The studio

Wander in the arts.

The red seal beside our name reads 游藝, from an old line about roaming freely in the arts. That is how we want to make games: with patience, play, and a finish we are proud of. We keep the catalog small on purpose, so every release gets that care.

  • Polish over volume

    Readable systems, responsive controls, and presentation that feels finished from the first launch.

  • Support is part of the product

    Every release ships with proper support and privacy information, published and kept current.

  • Direct and practical

    Clear support channels and honest privacy language, with players first.

Questions, bugs, or partnerships?

Email is our main channel. We usually reply within 2 to 3 business days.